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How to challenge players on their emotional skills through procedural rhetoric

ROMANE RAKOTOVAO
Game Design. World building. Narrative design.
Graduated from LISAA Paris as a 2D artist and from ISART DIGITAL Paris as a Game Designer, I have worked for social robotics, VR training and VR gaming as a game designer and a UX designer.
Currently in Japan, I am obssessed by procedural rhetoric, I wish to expand on the subject of kindness, connection and cooperation in future games.
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